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Item Details Related Items
21915 (M7-6-4)
A borrowed finger ring is placed on a bolt, a nut is screwed on and
the tip of the bolt is padlocked, making it impossible to remover
the nut. The magician removes the ring in an instant.
10945 (M6-7-3)
Seamlessly change nickels into dimes with this precision made brass
device. No skill required. 5 routines included.
Recommended Items
22300 (M3-5-4)
Four cards are removed from the deck — three face down and one
picture card. The picture card is clearly placed at the bottom of
the packet, face up for all to see. But in the blink of an eye…it
jumps!
22295 (M4-1-2)
A trio of very visual routines by Chris Wardle...Psychic Poker Chip,
Time Traveling Chip, Vanishing and Appearing Chips, complete with
all the required Chips and Gimmicks in a handy drawstring Carry Bag,
with full instructions.
22283 (M4-3-2)
15 ESP chips in a handy wallet with a booklet detailing what you
can do with them. Perform uncanny prediction and matching effects,
based on some very clever self-working principles. For close-up
workers with a mentalism preference.
22282 (M5-18-4)
The magician introduces two tiny bowls — his Magic Hatchery. When
the bowls are separated, a small egg is discovered between them. The
bowls are closed and reopened — and a tiny hen is sitting inside!
22281 (M5-6-4)
This mind-bending puzzle looks simple: a cross-shaped plastic case
with four tiny steel balls inside. The goal? Balance one ball on
each arm of the cross. Easy? Not even close. Yet you can solve it in
just seconds every time.
22280 (M5-7-3)
A spectator places a die with 6 different colored spots on it into
an opaque box, with any freely selected color on top, covers it with
a lid and hands it to you behind your back. You immediately reveal
the color on top of the die.
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