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All items are listed under the main heading. Some items which are
better suited for certain age ranges are listed again in that age
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Magic
Balloon Magic
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Item Details Related Items
17309 (M5-15-4)
Only the magician can create the square quickly. Assorted colors -
Pack of 12
17302 (M4-6-3)
It is nearly impossible to separate these gold hooks from one
another... unless you know how. Pack of 12.
14993 (M5-6-2)
A card is selected, signed, returned, and lost in the deck. The Card
appears in a sealed bottle of clear soda. The card is poured into a
cup, floats to the top, and the spectator unfolds it to reveal the
signed selection.
14778 (M14-2-2)
The magical trick that will make you a mathematical wizard
instantly. Do advanced additions in seconds.
BK14619 (L3-2-1)
Magic using the principles and logic of math. More than 60 new
puzzles and stunts based on the properties of numbers. Over 30 pages
of magic squares, triangles, cubes, much more. Inexhaustible source
of stimulating mathematical recreation.
10822 (M8-14-2)
This resembles a bottle, and you can pour a “drink” whenever you
wish. Yet, when you wish, the bottle refuses to pour, because the
neck tilts away. An off-beat, visual gag, handcrafted in metal.
10714 (M7-8-2)
Impossible to solve unless you know the secret. Comes in one gross
packaging.
10972 (M7-8-2)
A simple yet mindblowing trick involving a rope and a vase.
Recommended Items
22163 (M1-6-3)
Vinyl folders with two windows to hold cards, packet effects, even
coins. Available by pieces - 6 minimum. Double pocket. Single is
Item 11905.
22158 (M2-9-3)
A coin, trapped between clear pieces of plastic, secured with rubber
bands, disappears without a trace.
22157 (M3-10-2)
The performer borrows a coin, which can be marked. It is covered by
a handkerchief, and given to a spectator to hold.
22106 (M2-6-1)
Ian Adair has created a novel combination of the old Pip Card that
was probably part of every performer’s first magic set, and a
popular gag card, to make for an entertaining routine for any
audience.
22084 (R8-1-6)
The thought of card vanishes from the pack of 5. (It ends up in the
performer's pocket.) The spectator is asked to delete the thought of
card from his mind. The magician takes out the chosen card from his
pocket, it is now blank.
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