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Category
All items are listed under the main heading. Some items which are
better suited for certain age ranges are listed again in that age
range.
Category List
Magic
Balloon Magic
Canes & Candles Change Bags Cigarette Magic Classic Magic Close-Up Magic Comedy Magic Cups & Balls Dice Magic Dove Magic Egg Magic EZ Magic Coin Magic Fire & Smoke Magic Flower Magic General Magic Houdini Magic Levitation Magic Magic $1.25 and under Magic Apparatus Magic Coloring Books Magic Kits Magic Wands Mentalism Money Magic Paper Magic and Mouth Coils Pocket Magic Rabbit Magic Rope Magic Silk Magic Sleight of Hand Sponge Magic Stage Magic Supplies and Accessories Tables Thumb Tips Tumbler Magic Menu |
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Item Details Related Items
21913 (M6-17-2)
The diamonds on the card keep changing! What's next?
19316 (M5-1-4)
The peg moves from one hole to another with ease.
19004 (M9-18-3)
Paddle with a rabbit and hat design used to perform a simple trick.
Pack of 100 or 1000.
14855 (M6-10-1)
The silk jumps around from the different holes in the board.
Recommended Items
22300 (M3-5-4)
Four cards are removed from the deck — three face down and one
picture card. The picture card is clearly placed at the bottom of
the packet, face up for all to see. But in the blink of an eye…it
jumps!
22295 (M4-1-2)
A trio of very visual routines by Chris Wardle...Psychic Poker Chip,
Time Traveling Chip, Vanishing and Appearing Chips, complete with
all the required Chips and Gimmicks in a handy drawstring Carry Bag,
with full instructions.
22292 (M4-1-3)
A ball is threaded onto a string and allowed to fall freely…but at
the magician’s (or even the spectator’s) command, it mysteriously
stops mid-air, defying gravity. With another command, it drops again
— or halts wherever desired!
22283 (M4-3-2)
15 ESP chips in a handy wallet with a booklet detailing what you
can do with them. Perform uncanny prediction and matching effects,
based on some very clever self-working principles. For close-up
workers with a mentalism preference.
22260 (R5-1-3)
This is a utility prop for Predictions and Mind-reading effects that
can be used to force words, numbers, designs, colors, playing cards,
or anything you can write or draw on a piece of paper.
22178 (R12-2-4)
The magician places four bicycle horns of different colors on the
table. The audience is asked to choose a color. Amazingly, the
chosen horn will either be the only one to hoot or the only one that
stays silent — your choice!
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